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T1 / T2 Module Guide

This guide is intended as a reference to the commonly used tech 2 ship modules and their tech 1 named alternatives. Many of these have advantages over their T2 variants, so this list should help make a choice that fits your needs.

1600mm Reinforced Steel Plates II
      » 1600mm Reinforced Rolled Tungsten Plates I
        - 75 powergrid
        - 5 CPU
        - 1000 Tons mass addition

1MN Afterburner II
      » Cold-Gas I Arcjet Thrusters
        - 45 powergrid
        - 68 activation cost
        - 10 CPU
        - 4.500 tons mass addition
        - 15% speed boost
        + 3,9 heat damage

Armor XX Hardener II
      » N-Type XX Hardener I
        - 6 activation cost
        - 10 CPU
        - 5% resists
        - 0.01 heat dissipation

Cap Recharger II
      » Eutectic I Capacitor Charge Array
        - 7 CPU
        - 2% recharge rate

Capacitor Power Relay II
      » Beta Reactor Control: Capacitor Power Relay I
        - 5 CPU
        - 1% shield boost penalty

Damage Control II
      » Internal Force Field Array I
        - 13 CPU
        - 1% resists for shield and armor
        - 2% less hull resists

Energized Adaptive Nano Membrane II
      » N-Type Adaptive Nano Membrane I
        - 12 CPU
        -5% resists

Inertia Stabilizers II
      » Local Hull Conversion Inertial Stabilizers I
        - 3% signature radius Penalty

Large Armor Repairer II
      » Large 'Accomodation' Vestment Reconstructer I
        - 9 CPU
        - 300 powergrid
        - 80 HP repair amount
        - 0.01 HD

Medium Armor Repairer II
      » Medium 'Accomodation' Vestment Reconstructer I
        - 7 CPU
        - 23 PG
        - 32 HP repair amount
        - 0.01 heat dissipation

Overdrive Injector System II
      » Local Hull Conversion Overdrive Injector I
        - 5% cargo penalty
        - 1,10% speed bonus

Power Diagnostic System II
      » Beta Reactor Control: Diagnostic System I
        - 2 CPU
        - 0.2% shield recharge
        - 0.2% shield hitpoints
        - 0.2% cap recharge
        - 0.2% powergrid

Small Armor Repairer II
      » Small 'Accomodation' Vestment Reconstructer I
        - 2 CPU
        - 1 powergrid
        - 8 HP repair amount
        - 0.01 heat dissipation

Stasis Webifier II
      » Fleeting Propulsion Inhibitor
        - 2 activation cost
        - 8 CPU
        - 0.01 heat dissipation

Target Painter II
      » Phased Weapon Navigation Array Generation Extron
        - 8 CPU
        - 8 activation cost

Warp Core Stabilizer II
      » 'Halcyon' Core Equalizer
        - 11 CPU
        + 2% Penalty on scan resolution and targeting range



Updated 23.03.2010 15:55:54